Can't speak for the quality of the software but important to note.
"I immediately turn off any documentary where a woman starts talking as a "scientist"." - what the hell.
> I no longer use 4chan (in fact I'm banned)
Well. That says something.The likes and dislikes section is quite a trip.
2 minutes later, I noped out of there. I want nothing to do with this person.
Damn, what a combo... if HN had default link colors, I'd say that one stays blue
I haven’t heard that one before
Fun fact: having nmap installed on your computer is illegal in Germany.
That does not sound right and I am unable to find any source for that claim.
At no time did I think that I was risking jail time if my computer was seized.
There are two main types of people who are interested in TOR, the defence of privacy and the development of privacy protection software: - Those who think about the situation of homosexuals and journalists in countries where they risk the death penalty. - Those who live in democratic countries but have a lot to hide.
I mean, when I see people making video of themselves stating "ĉiuj nigraj devas morti, vivu Hitler" ("all nigers must die, viva Hitler" in Esperanto) in some easily accessible Telegram channels, it feels like a far harder case of "Ok, this person is really on a wrong track, how can I help steer them to a saner state of mind?".
Also consider this: who is the most dangerous, someone like this person who publish without filter what is in their mind, or some sociopath making political plots through lies all day through promising consensual bullshits and ready to use all forms of violence to achieve their secret egoist goals?
If someone breaks a leg, they may be unable to walk, but may walk again when they are cured. It does not make them a non-walker as a person.
I think the distinction between illness and identity is important.
It's entirely possible that drummyfish is a victim of some childhood trauma, which is likely easier to get into control than severe schizophrenia in the case of Terry Davis.
To be clear I totally agree with you, but I am arguing that you never quite know where illness ends and identity starts and we should try to attribute less bad behavior to identity for everyone.
On the other hand, I'm actually less concerned about the identity stuff. I'm much more concerned about how he represents himself and makes multiple conflicting statements without any context in public. I don't want to judge how minor-attracted people should be considered in the society because I honestly have no idea, but the modern society at least in principle requires some tolerance in the value system and I can see absolutely no such evidence from the website. Never good for his identity even if we can accept that.
Actually, no. It isn't.
Also, you can't prosecute thoughtcrime, despite your best efforts.
A few features that are great to see are:
- No dynamic heap allocation.
- No dependencies
- C99
Maybe it’s time for me to learn something new.
I want to discuss though if "real" 3D is the right solution for such constrained platforms. The aliasing is quite extreme due to large pixels and lack of filtering. A more constrained 3D renderer or faking 3D with billboards may be better suited for these platforms. Then the aliasing can make it look more like pixel art than the unstructured noise a real render gives.
One interesting thing in becoming a graphics expert and discussing graphics with non-graphicsprogrammers, is that many don’t care about aliasing.
Aliasing in sound is usually painfully untolerable. It does not seem to be like that in graphics.
Based on this, I dont’t think aliasing is a technical critical fault - it should be considered a specific aesthetic IMHO. As long as people can perceive the shape of the geometry information displayed, it’s ‘fit for purpose’.
If one is rendering in constrained environments I’m fairly sure they’ve made peace with the platform limitations.
(I’m not arguing for aliasing, just that in many practical cases it does not actually matter)
Case in point, in a 3D platform/adventure game i made back in 2020 for an MSDOS game jam[0], the rasterizer has intentional "flaws" - like lack of subpixel and subtexel accuracy, no zbuffering and no perspective correction (and perhaps unintuitively, the last two actually made the whole renderer more complex) because i had in my mind a specific "glitchy" look. Adding those would be trivial (and probably speed up the rendering a bit on 90s hardware), but things like the wavy lines (as seen in the first shot) and "trembling" vertices are intentional.
Similarly when i ported the game to use 3D hardware APIs, i went for full bilinear filtering because i wanted that 90s "just ported our SW 3D game to use 3dfx" style that a lot of 90s 3D games had (and FWIW the game also runs on an actual Voodoo 1 too[1] :-P). Though i do know some people dislike it so i added an option to disable it.